# Licenças — arte medieval de «Reinus» (13/11/2026)

Toda a geometria (edifícios, telhados de telha de canudo, muralhas, moinho, trabuco, armas, escudos, elmos, roupa, cavalo e mula, terrenos) foi modelada por nós em Python/bpy no Blender 5.2. Materiais procedurais nossos (granito aparelhado, telha, serapilheira, pelagem, palha, água). Bandeiras e escudos: formas heráldicas simples inventadas (asna, besantes, banda, esquartelado, faixas, cruz, torre genérica), desenhadas por nós com PIL — nenhum brasão real.

Recursos de terceiros: todos **CC0 1.0 Universal** (domínio público, uso comercial livre, sem atribuição obrigatória). Registados aqui por cortesia e rastreabilidade. Nada de outros jogos, nada com direitos de autor, nenhum modelo de IA de imagem.

| Tipo | Recurso (id) | Autores | Origem | Licença |
|---|---|---|---|---|
| textura | Castle Wall Slates (`castle_wall_slates`) | Rob Tuytel | https://polyhaven.com/a/castle_wall_slates | CC0 1.0 |
| textura | Stone Wall 04 (`stone_wall_04`) | Amal Kumar | https://polyhaven.com/a/stone_wall_04 | CC0 1.0 |
| textura | Rustic Stone Wall (`rustic_stone_wall`) | Dimitrios Savva | https://polyhaven.com/a/rustic_stone_wall | CC0 1.0 |
| textura | Stacked Stone Wall (`stacked_stone_wall`) | Dimitrios Savva | https://polyhaven.com/a/stacked_stone_wall | CC0 1.0 |
| textura | Old Stone Wall (`old_stone_wall`) | Charlotte Baglioni | https://polyhaven.com/a/old_stone_wall | CC0 1.0 |
| textura | White Plaster Rough 01 (`white_plaster_rough_01`) | Rob Tuytel | https://polyhaven.com/a/white_plaster_rough_01 | CC0 1.0 |
| textura | Worn Plaster Wall (`worn_plaster_wall`) | Dimitrios Savva | https://polyhaven.com/a/worn_plaster_wall | CC0 1.0 |
| textura | Clay Roof Tiles 02 (`clay_roof_tiles_02`) | Amal Kumar | https://polyhaven.com/a/clay_roof_tiles_02 | CC0 1.0 |
| textura | Weathered Planks (`weathered_planks`) | Dario Barresi, Dimitrios Savva | https://polyhaven.com/a/weathered_planks | CC0 1.0 |
| textura | Old Planks 02 (`old_planks_02`) | Rob Tuytel | https://polyhaven.com/a/old_planks_02 | CC0 1.0 |
| textura | Rough Wood (`rough_wood`) | Rob Tuytel | https://polyhaven.com/a/rough_wood | CC0 1.0 |
| textura | Bark Brown 02 (`bark_brown_02`) | Rob Tuytel | https://polyhaven.com/a/bark_brown_02 | CC0 1.0 |
| textura | Forest Ground 01 (`forrest_ground_01`) | Rob Tuytel | https://polyhaven.com/a/forrest_ground_01 | CC0 1.0 |
| textura | Grass Path 2 (`grass_path_2`) | Rob Tuytel | https://polyhaven.com/a/grass_path_2 | CC0 1.0 |
| textura | Leafy Grass (`leafy_grass`) | Charlotte Baglioni | https://polyhaven.com/a/leafy_grass | CC0 1.0 |
| textura | Rocky Trail (`rocky_trail`) | Amal Kumar | https://polyhaven.com/a/rocky_trail | CC0 1.0 |
| textura | Stony Dirt Path (`stony_dirt_path`) | eye-candy.xyz | https://polyhaven.com/a/stony_dirt_path | CC0 1.0 |
| textura | Raked Dirt (`raked_dirt`) | Dario Barresi, Dimitrios Savva | https://polyhaven.com/a/raked_dirt | CC0 1.0 |
| textura | Cobblestone Floor 04 (`cobblestone_floor_04`) | Rob Tuytel | https://polyhaven.com/a/cobblestone_floor_04 | CC0 1.0 |
| textura | Rock Face 03 (`rock_face_03`) | Dario Barresi, Rico Cilliers | https://polyhaven.com/a/rock_face_03 | CC0 1.0 |
| textura | Quarry Wall (`quarry_wall`) | Dimitrios Savva | https://polyhaven.com/a/quarry_wall | CC0 1.0 |
| textura | Rusty Metal 02 (`rusty_metal_02`) | Rob Tuytel | https://polyhaven.com/a/rusty_metal_02 | CC0 1.0 |
| textura | Granite Tile (`granite_tile`) | Charlotte Baglioni | https://polyhaven.com/a/granite_tile | CC0 1.0 |
| textura | Brown Mud Leaves 01 (`brown_mud_leaves_01`) | Rob Tuytel | https://polyhaven.com/a/brown_mud_leaves_01 | CC0 1.0 |
| textura | Aerial Grass Rock (`aerial_grass_rock`) | Rob Tuytel | https://polyhaven.com/a/aerial_grass_rock | CC0 1.0 |
| hdri | Kloppenheim 06 (Pure Sky) (`kloppenheim_06_puresky`) | Greg Zaal, Jarod Guest | https://polyhaven.com/a/kloppenheim_06_puresky | CC0 1.0 |
| hdri | Kloppenheim 02 (Pure Sky) (`kloppenheim_02_puresky`) | Greg Zaal, Jarod Guest | https://polyhaven.com/a/kloppenheim_02_puresky | CC0 1.0 |
| modelo | Wooden Barrels 01 (`wooden_barrels_01`) | James Ray Cock | https://polyhaven.com/a/wooden_barrels_01 | CC0 1.0 |
| modelo | Wooden Crate 01 (`wooden_crate_01`) | James Ray Cock | https://polyhaven.com/a/wooden_crate_01 | CC0 1.0 |
| modelo | Wooden Crate 02 (`wooden_crate_02`) | James Ray Cock, Jurita Burger | https://polyhaven.com/a/wooden_crate_02 | CC0 1.0 |
| modelo | Wicker Basket 01 (`wicker_basket_01`) | Kuutti Siitonen | https://polyhaven.com/a/wicker_basket_01 | CC0 1.0 |
| modelo | Wooden Bucket 01 (`wooden_bucket_01`) | James Ray Cock | https://polyhaven.com/a/wooden_bucket_01 | CC0 1.0 |
| modelo | Jug 01 (`jug_01`) | Kuutti Siitonen | https://polyhaven.com/a/jug_01 | CC0 1.0 |
| modelo | Wooden Axe (`wooden_axe`) | Ulan Cabanilla | https://polyhaven.com/a/wooden_axe | CC0 1.0 |
| modelo | Tree Stump 01 (`tree_stump_01`) | Rob Tuytel | https://polyhaven.com/a/tree_stump_01 | CC0 1.0 |
| modelo | Shrub 01 (`shrub_01`) | Rico Cilliers | https://polyhaven.com/a/shrub_01 | CC0 1.0 |
| modelo | Shrub 02 (`shrub_02`) | Rico Cilliers | https://polyhaven.com/a/shrub_02 | CC0 1.0 |
| modelo | Shrub 04 (`shrub_04`) | Rico Cilliers | https://polyhaven.com/a/shrub_04 | CC0 1.0 |
| modelo | Pine Tree 01 (`pine_tree_01`) | Rob Tuytel, Rico Cilliers | https://polyhaven.com/a/pine_tree_01 | CC0 1.0 |
| modelo | Tree Small 02 (`tree_small_02`) | Rico Cilliers | https://polyhaven.com/a/tree_small_02 | CC0 1.0 |
| modelo | Wooden Ladder (`wooden_ladder`) | Miroslav Turura | https://polyhaven.com/a/wooden_ladder | CC0 1.0 |
| modelo | Wine Barrel 01 (`wine_barrel_01`) | James Ray Cock | https://polyhaven.com/a/wine_barrel_01 | CC0 1.0 |
| modelo | Wooden Stool 01 (`wooden_stool_01`) | Kuutti Siitonen | https://polyhaven.com/a/wooden_stool_01 | CC0 1.0 |
| modelo | Wooden Hammer 01 (`wooden_hammer_01`) | James Ray Cock | https://polyhaven.com/a/wooden_hammer_01 | CC0 1.0 |
| textura | Chainmail001 (`Chainmail001`) | ambientCG (Lennart Demes) | https://ambientcg.com/view?id=Chainmail001 | CC0 1.0 |
| textura | Fabric030 (`Fabric030`) | ambientCG (Lennart Demes) | https://ambientcg.com/view?id=Fabric030 | CC0 1.0 |
| textura | Fabric019 (`Fabric019`) | ambientCG (Lennart Demes) | https://ambientcg.com/view?id=Fabric019 | CC0 1.0 |
| textura | Leather026 (`Leather026`) | ambientCG (Lennart Demes) | https://ambientcg.com/view?id=Leather026 | CC0 1.0 |
| textura | ThatchedRoof001A (`ThatchedRoof001A`) | ambientCG (Lennart Demes) | https://ambientcg.com/view?id=ThatchedRoof001A | CC0 1.0 |
| textura | Rope001 (`Rope001`) | ambientCG (Lennart Demes) | https://ambientcg.com/view?id=Rope001 | CC0 1.0 |
| modelo | Human Base Meshes (Body Male - Realistic) (`human_base_meshes_bundle_v1.4.1`) | Blender Studio: Dan Ulrich, Julien Kaspar, Paul Kotelevets, Tonatiuh de San Julián | https://download.blender.org/demo/asset-bundles/human-base-meshes/ | CC0 1.0 (metadados do asset no .blend) |

Fontes das licenças: https://polyhaven.com/license · https://docs.ambientcg.com/license/ · Human Base Meshes: metadados de licença «CC0» de cada asset dentro do próprio .blend (Blender Studio).

Descarregados mas não usados nas imagens finais (mesmas licenças CC0): `evening_field`, `Barrel_01`, `rock_moss_set_01`, `boulder_01`, `namaqualand_boulder_02`, `stone_01`, `grass_medium_01`, `fern_02`, `wooden_lantern_01`, `dead_tree_trunk`, `stone_fire_pit`, `planter_pot_clay`, `nettle_plant`, `dandelion_01`, `Chainmail003`.
