
Paço do Concelho
+600 storage capacity per level.
Features
This page only describes what exists in the game today. What we are still building is listed under «Coming soon».
The village is a 3D scene with original models: drag to rotate, zoom, recentre and tap a building to select it. It works with the keyboard too.
Active builds show scaffolding, materials, workers hammering and carrying, and dust. Queued builds wait in line.
Every building changes at levels 1–4, 5–9, 10–14 and 15–20: it grows and gains annexes, dressed stone and banners.
Sky and sun follow Lisbon time: at dusk, windows, torches and the fire light up, with smoke rising.
Wood, Stone, Iron and Grain, each with its own production building and level curve.
Storage caps production and deliveries; the Casais set how many troops you can keep, including those in training or on the march.
Swap resources instantly with the mountain merchants. The fee drops from 22% to 8% as you upgrade the market.
Up to five builds and five training groups queued. You pay when you queue; the effect starts when the build finishes.
83 villages: 31 ancestral seats for players and 52 barbarian towns, in four regions — Serra do Freixo, Altos da Garça, Ribeiras de Âmbar and Charneca do Luar — with roads, a river and bridges.
Barbarians recruit guards over time and can be plundered and conquered. 17 of them grant +10% to +30% of one resource, and the bonus stays after conquest.
Filter barbarians, bonus towns, players or your own council; search by X/Y; see region, owner, points and loyalty.
Manage each conquered town with its own resources, troops and queues, via «O teu conselho» or the map.
Three expedition modes. Loot only arrives when your troops return, and every fight is kept in a chronicle with losses and cargo.
Send Alcaide with an escort. Each victory with surviving castellans removes 32 to 44 loyalty points, which recover 0.8 per hour. At zero, the town is yours.
Ancestral towns can be attacked and plundered, but not conquered. Losing a conquered town never wipes out your account.
The Muralha adds +7% defence per level, the Silos keeps a reserve out of reach of plunder, and the Atalaia warns of approaching marches.
Choose a 7 to 8 hour window in your time zone. Marches against you wait until it ends.
The interface adapts to the screen, with bottom navigation on phones. It runs in the browser, with nothing to install.
Slate and amber at night, warm limestone by day. Switch with one tap.
Start straight away, with no sign-up, in a solo game with 31 villages. When you create an account, your progress comes with you into the shared world.
Without WebGL you keep playing with an illustration, portraits and keyboard selection. Your system’s reduced-motion setting is respected.
14 buildings · levels 1 to 20
You start with six at level 1; the other eight wait on an empty plot.




+600 storage capacity per level.

Wood production grows with each level.

Stone production grows with each level.

Iron production grows with each level.

Grain production grows with each level.

Faster troop training per level.

Raises the limit for every resource.

Raises the population available for troops.

+7% defence per level.

Instant trades with the merchants; the fee drops from 22% to 8%.

Unlocks and speeds up Trabuco (trebuchet).

Level 3 unlocks Alcaide (castellans); later levels speed up their training.

Protects a reserve of each resource from plunder.

Reveals incoming marches within 5 + 2 × level tiles.
7 units
Values from the game engine: attack, defence and carrying capacity per unit.

crossbowmen
Ranged attack

spearmen
Village defence

muleteers
Carrying resources

almogavars
Light vanguard

trebuchet
Heavy attack · needs the Oficina de Cerco

town cavalry
Escort and support

castellan
Conquest · needs Torre de Menagem level 3




The valley is waiting
You start as a guest in seconds. Create an account whenever you like to take your progress into the shared world.